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<channel>
	<title>Abattoir Noises 2</title>
	<atom:link href="http://blog.samkahn.net/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://blog.samkahn.net</link>
	<description>Sam Kahn's glorious return to the blogosphere</description>
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		<title>Prince of Persia (PS3)</title>
		<link>http://blog.samkahn.net/?p=251</link>
		<comments>http://blog.samkahn.net/?p=251#comments</comments>
		<pubDate>Sun, 19 Jul 2009 04:04:05 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=251</guid>
		<description><![CDATA[The painterly style of Prince of Persia is very pretty to look at and the some of the levels are beautifully designed, but this entry in the series strips out what made the games interesting in the first place. The environmental puzzles in Sands of Time were fantastic. The player had to figure out where [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">The painterly style of <em>Prince of Persia</em> is very pretty to look at and the some of the levels are beautifully designed, but this entry in the series strips out what made the games interesting in the first place. The environmental puzzles in <em>Sands of Time</em> were fantastic. The player had to figure out where to go from subtle hints in the camera angle and from observing the game world. This latest game tells the player where to go all the time. On top of that, it&#8217;s impossible to die or fail. I&#8217;ve never played a game guilty of so much hand-holding. Completing <em>Sands of Time</em> left me very satisfied. Completing this installment in the series carries no sense of accomplishment.</p>
<p style="text-align: left;">That being said, the game controls wonderfully.  Effortlessly traversing the environments feels great.  The problem is this quickly becomes boring because of the aforementioned problems.</p>
<p style="text-align: left;">If only the game&#8217;s design were as well executed as its gameplay and art direction, this would have been a fantastic game.  What could have been a great game is only decent. As it stands, this game is distraction that will last you ten hours or so, making it just worth a rental.</p>
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		<title>Astro Boy: Omega Factor (GBA)</title>
		<link>http://blog.samkahn.net/?p=244</link>
		<comments>http://blog.samkahn.net/?p=244#comments</comments>
		<pubDate>Wed, 24 Jun 2009 06:15:19 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[GBA]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=244</guid>
		<description><![CDATA[This is an often overlooked gem for the Gameboy Advance.  Players often dismiss titles based on licensed properties, but Astro Boy Omega Factor is a fantastic game.  Most of the game is a 2-D beat-em-up, but there&#8217;s a few SHMUP levels mixed in.  The developers (Treasure) also found an ingenious way to extend gameplay through [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">This is an often overlooked gem for the Gameboy Advance.  Players often dismiss titles based on licensed properties, but Astro Boy Omega Factor is a fantastic game.  Most of the game is a 2-D beat-em-up, but there&#8217;s a few SHMUP levels mixed in.  The developers (Treasure) also found an ingenious way to extend gameplay through the multiple endings that doesn&#8217;t feel cheap by creatively using an unexpected feature.  I&#8217;d say more, but don&#8217;t want to spoil it for those that might play the game since it was such a pleasant surprise.</p>
<p style="text-align: left;">The game is challenging, but not impossible.  Highly recommended.</p>
<p style="text-align: left;">Shit.  Have I really not updated since August?</p>
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		<title>Fasciinatiion</title>
		<link>http://blog.samkahn.net/?p=223</link>
		<comments>http://blog.samkahn.net/?p=223#comments</comments>
		<pubDate>Tue, 12 Aug 2008 23:06:46 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Stuff]]></category>
		<category><![CDATA[shows]]></category>
		<category><![CDATA[SOMA]]></category>
		<category><![CDATA[The Faint]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=223</guid>
		<description><![CDATA[This past weekend I got to see The Faint.  I hadn&#8217;t been planning on going, but I&#8217;m really glad I did get to go, since they put on an amazing show.  I wasn&#8217;t familiar with a lot of the material, since there were two albums (one of which had just been released) that I wasn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>This past weekend I got to see The Faint.  I hadn&#8217;t been planning on going, but I&#8217;m really glad I did get to go, since they put on an amazing show.  I wasn&#8217;t familiar with a lot of the material, since there were two albums (one of which had just been released) that I wasn&#8217;t aware of, but it was still great.  Also, I like the new album.</p>
<p>SOMA wasn&#8217;t as terrible as I had assumed, but yeah it was bad.  You can read a <a href="http://www.hardrockchick.com/2008/08/11/the-faint-soma-8908/" target="_blank">review of the show here</a> that will paint a picture of it for you.</p>
<p>Setlist after the jump.</p>
<p><span id="more-223"></span></p>
<p>Agenda Suicide <br />
 Dropkick the Punks <br />
 Hospital <br />
 Machine in the Ghost <br />
 Desperate Guys <br />
 Forever Growing Centipedes <br />
 Birth <br />
 Your Retro Career Melted <br />
 I Treat You Wrong <br />
 Psycho <br />
 Posed to Death <br />
 Get Seduced <br />
 Disappear <br />
 In Concert <br />
 Mirror Error <br />
 Worked Up So Sexual</p>
<p>&#8212;<br />
 Paranoiattack <br />
 The Geeks Were Right <br />
 Glass Danse</p>
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		<title>Recent Events</title>
		<link>http://blog.samkahn.net/?p=222</link>
		<comments>http://blog.samkahn.net/?p=222#comments</comments>
		<pubDate>Thu, 07 Aug 2008 22:07:20 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Stuff]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Chromeo]]></category>
		<category><![CDATA[Comic-Con]]></category>
		<category><![CDATA[Dark Knight]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Heath Ledger]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=222</guid>
		<description><![CDATA[For the past couple weeks I&#8217;ve been thinking &#8220;shit, nothing&#8217;s been going on for me to write about here,&#8221; but then I realized I was just being lazy.  I mean, I haven&#8217;t really felt like writing a serious movie review, but there definitely has been some stuff worth mentioning, at least.
I saw Chromeo play at [...]]]></description>
			<content:encoded><![CDATA[<p>For the past couple weeks I&#8217;ve been thinking &#8220;shit, nothing&#8217;s been going on for me to write about here,&#8221; but then I realized I was just being lazy.  I mean, I haven&#8217;t really felt like writing a serious movie review, but there definitely has been some stuff worth mentioning, at least.</p>
<p>I saw Chromeo play at the House of Blues here in San Diego last week, which was awesome.  It happened to be P-Thugg&#8217;s birthday so they brought a cake out and sang for him.  Immediately after that they did a short Journey tribute.  Totally rad.  Here&#8217;s some video I took of it&#8230; sorry it sucks.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jdA3hIuI-OQ&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/jdA3hIuI-OQ&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Later this month I&#8217;ll be seeing Radiohead and next month I&#8217;ll see Ratatat.  I can&#8217;t wait for those shows.</p>
<p>Before that was Comic Con.  My objective of not spending money was a devastating failure.  I bought Tachikoma, Fuchikoma, EVA-01, Paragoomba, and Bob-omb action figures, as well as 8 <em>Samurai Executioner</em> books and 2 <em>Hellboy</em> books.  Overall, the show was a laid-back experience.  We didn&#8217;t make a big effort to get there early on any day, and didn&#8217;t go to many panels.  The three panels I attended in full were <em>Watchmen</em>, Pixar, and Kevin Smith / Seth Rogen.  We tried to go see the <em>Ghostbusters</em> Game panel, but it was cancelled due to a &#8220;scheduling conflict&#8221; with the talent (aka Dan Aykroyd).  I also got some awesome t-shirts.  Among them are designs featuring Donkey Kong, Megaman, Watchmen, Ghostbusters, and Marathon.</p>
<p>Aside from that, I&#8217;ve gone to see some movies.  The highlight has to be the Christopher Nolan&#8217;s <em>The Dark Knight</em>, which I&#8217;ve seen twice now (once in IMAX).  This was the Batman film I&#8217;ve always hoped for.  Heath Ledger steals the show and sets the tone of the movie.</p>
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		<title>WALL-E (Stanton, 2008)</title>
		<link>http://blog.samkahn.net/?p=221</link>
		<comments>http://blog.samkahn.net/?p=221#comments</comments>
		<pubDate>Mon, 30 Jun 2008 20:57:26 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Wall-E]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=221</guid>
		<description><![CDATA[I caught a midnight screening of WALL-E last Thursday night.  The movie is simply amazing.  I think it currently tops my list as best movie so far this year.
The movie does a few interesting things.  It mixes in some live-action video clips, for one, bringing actor Fred Willard into the film.  The most daring thing [...]]]></description>
			<content:encoded><![CDATA[<p>I caught a midnight screening of <em>WALL-E</em> last Thursday night.  The movie is simply amazing.  I think it currently tops my list as best movie so far this year.</p>
<p>The movie does a few interesting things.  It mixes in some live-action video clips, for one, bringing actor Fred Willard into the film.  The most daring thing the movie does is that it goes for long stretches without any dialogue aside for the very small vocabulary the robots have, limited basically to their names and a couple other words.  Both of these are risky moves for Pixar, but I think they were a rousing success, particularly the lack of dialogue.  It makes for one of the most heartfelt, funniest movies of the year.</p>
<p>Something else to note with <em>WALL-E</em> is the short that runs with the film, Doug Sweetland&#8217;s <em>Presto</em>.  <em>Presto</em> had me laughing harder than I have in a long time.  In the short, Sweetland channels Chuck Jones at the top of his form&#8230; it&#8217;s very trippy to see a Disney short done in the Warner Bros. style.  The short alone is worth the price of admission.</p>
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		<title>Megaman is back for real</title>
		<link>http://blog.samkahn.net/?p=219</link>
		<comments>http://blog.samkahn.net/?p=219#comments</comments>
		<pubDate>Thu, 26 Jun 2008 20:59:40 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=219</guid>
		<description><![CDATA[
Yes, that&#8217;s what the new Megaman game actually looks like.

A couple blogs have linked to this forum post which confirms that Megaman 9 is coming as a Wiiware/PSN/XBLA downloadable exclusive game.  Rumored bosses include Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash Woman.  The most exciting part [...]]]></description>
			<content:encoded><![CDATA[<div class="figure"><a href="http://blog.samkahn.net/wp-content/uploads/2008/06/1.png"><img class="alignnone size-full wp-image-220" title="Mega man 9" src="http://blog.samkahn.net/wp-content/uploads/2008/06/1.png" alt="mega man 9 screen" width="500" height="198" /></a></p>
<p class="caption">Yes, that&#8217;s what the new Megaman game actually looks like.</p>
</div>
<p>A <a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/26/mega-man-9-goes-back-to-your-roots-way-back.aspx" target="_blank">couple</a> <a href="http://kotaku.com/5019986/old-school-mega-man-9-coming-to-wiiware" target="_blank">blogs</a> have linked to this <a href="http://blue-bomber.jvmwriter.org/community/index.php?showtopic=1505" target="_blank">forum post</a> which confirms that Megaman 9 is coming as a Wiiware<span style="text-decoration: line-through;">/PSN/XBLA downloadable</span> exclusive game.  Rumored bosses include Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash Woman.  The most exciting part is the news that it&#8217;s going to look like an NES game and go back to the series&#8217; roots in terms of design and gameplay.  I can&#8217;t wait to play this&#8230; <span style="text-decoration: line-through;">it&#8217;s most likely I&#8217;ll download it for the PS3.  Unfortunately, the Wii&#8217;s storage space is too precious, so I&#8217;d rather save it for Wii-exclusive titles.</span></p>
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		<title>The Incredible Hulk (Letterier, 2008)</title>
		<link>http://blog.samkahn.net/?p=218</link>
		<comments>http://blog.samkahn.net/?p=218#comments</comments>
		<pubDate>Tue, 17 Jun 2008 22:45:21 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Edward Norton]]></category>
		<category><![CDATA[Iron-Man]]></category>
		<category><![CDATA[Louis Letterier]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[The Incredible Hulk]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=218</guid>
		<description><![CDATA[I just got back from seeing Marvel&#8217;s latest comic book adaptation, The Incredible Hulk.  Like with Iron Man, I must say that I was pleasantly surprised.  Marvel seems to have learned its lesson and shaken off the stupid (refer to X3 and Ghost Rider, if you&#8217;re wondering).  Let&#8217;s hope the lesson is [...]]]></description>
			<content:encoded><![CDATA[<p>I just got back from seeing Marvel&#8217;s latest comic book adaptation, <em>The Incredible Hulk</em>.  Like with <em>Iron Man</em>, I must say that I was pleasantly surprised.  Marvel seems to have learned its lesson and shaken off the stupid (refer to X3 and Ghost Rider, if you&#8217;re wondering).  Let&#8217;s hope the lesson is permanent.</p>
<p>After the movie, Lannice mentioned the scuffle over the final cut of the film between Edward Norton and Marvel.  This left me curious, so I did some reading.  Norton and Louis Leterrier (the director) pushed for a cut that was about 20 minutes longer, a little more meditative.  Marvel wanted a streamlined cut, the most commercial film possible.  Marvel obviously won the argument.  Some film blog got wind of this, broke the story, and branded it a &#8220;feud.&#8221;  The story exploded, but apparently it&#8217;s way out of proportion, at least according to a statement Norton submitted to Entertainment Weekly.  You can read the whole story and the statement <a href="http://www.ew.com/ew/article/0,,20191802,00.html" target="_blank">here</a>.</p>
<p>Anyways, I&#8217;m left curious about the alternate cut.  Theres a total of around 50 minutes of unused material; I guess we&#8217;ll have to wait for the DVD release.</p>
<p>A sidenote: at last summer&#8217;s Comic Con, they had announced that Norton would also be working on the film&#8217;s script.  According to <a href="http://weblogs.variety.com/thompsononhollywood/2008/06/incredible-hu-1.html" target="_blank">another article</a> I read, Norton did a page-one rewrite of the script, rewriting mostly the dialogue but also adding some scenes.  When Marvel submitted the script to the Writer&#8217;s Guild, the previous writer, Zak Penn, won the arbitration and was given sole credit.  The article says &#8220;the Guild tends to favor plot, structure, and pre-existing characters over dialogue,&#8221; but that&#8217;s still unfortunate.</p>
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		<title>Insight into Miyamoto</title>
		<link>http://blog.samkahn.net/?p=217</link>
		<comments>http://blog.samkahn.net/?p=217#comments</comments>
		<pubDate>Tue, 17 Jun 2008 01:26:15 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=217</guid>
		<description><![CDATA[I recently started reading a newish video game blog, 61 Frames Per Second, and it&#8217;s pretty good.  Recently they had a top ten list called The Ten Most Adventurous Sequels, and in talking about Zelda II they had some nice insights into Shigeru Miyamoto&#8217;s career as a game designer.  I thought I would share an [...]]]></description>
			<content:encoded><![CDATA[<p>I recently started reading a newish video game blog, <a href="http://www.nerve.com/CS/blogs/61fps/" target="_blank">61 Frames Per Second</a>, and it&#8217;s pretty good.  Recently they had a top ten list called <a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/05/the-ten-most-adventurous-sequels-in-gaming-history-part-1.aspx" target="_blank">The Ten Most Adventurous Sequels</a>, and in talking about Zelda II they had some nice insights into Shigeru Miyamoto&#8217;s career as a game designer.  I thought I would share an excerpt here:</p>
<blockquote><p><span style="font-size: x-small;">The first <em>Legend of Zelda</em> is, arguably, Miyamoto&#8217;s true masterpiece, the culmination of his first design era. His benchmarks: <em>Donkey Kong</em> created context and narrative, <em>Super Mario Bros.</em> brought speed and an expanding world beyond a single screen, and the <em>Legend of Zelda</em> created an actual <em>world </em>to explore, an organic place peppered with secrets. After its release in 1986, the next decade of Miyamoto&#8217;s career was one marked more by refinement than creation. But, in 1987, Miyamoto got experimental. Alongside the aforementioned <em>Super Mario Bros. 2</em> is <em>Zelda</em>&#8217;s sequel, <em>The Adventure of Link</em>, a sequel so bizarre in its design choices that it&#8217;s still seen as a blemish on a series considered unimpeachable by gamers and designers alike.</span></p>
</blockquote>
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		<title>Scarygirl</title>
		<link>http://blog.samkahn.net/?p=216</link>
		<comments>http://blog.samkahn.net/?p=216#comments</comments>
		<pubDate>Sat, 14 Jun 2008 06:00:57 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=216</guid>
		<description><![CDATA[Here&#8217;s a trailer I found on TIGSource for a gorgeous-looking Flash platformer called Scarygirl by a company with one of the most awesome names I&#8217;ve heard in a while, Touch My Pixel.

Just thought I&#8217;d share that.  Now, back to MGS4.
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a trailer I found on TIGSource for a gorgeous-looking Flash platformer called <em>Scarygirl</em> by a company with one of the most awesome names I&#8217;ve heard in a while, Touch My Pixel.</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1142944&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1142944&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /></p>
<p>Just thought I&#8217;d share that.  Now, back to <em>MGS4</em>.</p>
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		<title>Watch It Shred</title>
		<link>http://blog.samkahn.net/?p=215</link>
		<comments>http://blog.samkahn.net/?p=215#comments</comments>
		<pubDate>Tue, 10 Jun 2008 22:18:46 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://blog.samkahn.net/?p=215</guid>
		<description><![CDATA[I found a link in BoingBoing Gadgets today to a YouTube channel run by SSI Shredder, an industrial shredder company.  It&#8217;s called Watch It Shred, where they post a video monthly of various objects being shredded by their machines.  For some reason I find it strangely compelling.  Seeing something like a car, bowling balls, or [...]]]></description>
			<content:encoded><![CDATA[<p>I found a link in <a href="http://gadgets.boingboing.net/2008/06/10/watch-a-commercial-s.html" target="_blank">BoingBoing Gadgets</a> today to a YouTube channel run by SSI Shredder, an industrial shredder company.  It&#8217;s called <a href="http://www.youtube.com/user/bigshredder" target="_blank">Watch It Shred</a>, where they post a video monthly of various objects being shredded by their machines.  For some reason I find it strangely compelling.  Seeing something like a car, bowling balls, or metal shopping carts being torn into little tiny bits just makes things seem so fragile and insubstantial.</p>
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