Phantom Hourglass is the latest installment of the Legend of Zelda franchise. Overall, the game is an awesome experience.
The first thing that should be noted about this game is that the controls make it play differently than any other Zelda game. The stylus controls all the action in the game. All the DS buttons do is act as shortcuts to menus. It all works very, very well. The only downside is that I felt like the difficulty of combat has been reduced to accommodate the controls, most likely because the controls wouldn’t be conducive to the quicker, more active combat of the previous 2D Zelda games.
While the combat is a bit easier, the new controls also add new play mechanics that make the game feel very fresh. The player draws with the stylus to plan the path of the boomerang or bombchus, or to create tightropes. You fire arrows with precision by tapping on the screen. Using the stylus to swordfight comes close to using targeting in the 3D Zelda games, but makes combat a bit slower than other 2D Zeldas, as I mentioned earlier. The player can also sketch notes and such on the maps, which becomes a crucial element for many of the game’s puzzles. Similarly, you draw the course of your ship directly on the map to navigate the game’s oceans, leaving you free to man the cannon full time, which is much more fun than navigating in Windwaker.
The bulk of the game is played in 2D (with the exception of some boss fights), but is rendered fully in 3D. The graphics are superb for a DS title. They look great even when we get up close for the game’s excellently directed cut scenes, which are a joy to watch.
The game’s dialogue is also excellently localized. This leads me to believe that Nintendo is taking its localization seriously, after seeing them do such a great job with Super Paper Mario and now playing this.
The only downside of the game is that it’s a bit short. One of the central elements of the game is that there’s a main dungeon that you revisit several times, each time delving deeper into it. It was interesting, but I think I would have rather had a greater variety of dungeons, and more islands. The hardest parts of the game are the optional timed mini game challenges. I liked them, but I could have done with less of those in exchange for more difficult and involved puzzles involving the game’s new stylus mechanics.
Don’t let my few negative comments deter you from playing this game. If you have a Nintendo DS and haven’t yet picked this up, you’re doing yourself a disservice.
Recent Comments