The painterly style of Prince of Persia is very pretty to look at and the some of the levels are beautifully designed, but this entry in the series strips out what made the games interesting in the first place. The environmental puzzles in Sands of Time were fantastic. The player had to figure out where to go from subtle hints in the camera angle and from observing the game world. This latest game tells the player where to go all the time. On top of that, it’s impossible to die or fail. I’ve never played a game guilty of so much hand-holding. Completing Sands of Time left me very satisfied. Completing this installment in the series carries no sense of accomplishment.
That being said, the game controls wonderfully. Effortlessly traversing the environments feels great. The problem is this quickly becomes boring because of the aforementioned problems.
If only the game’s design were as well executed as its gameplay and art direction, this would have been a fantastic game. What could have been a great game is only decent. As it stands, this game is distraction that will last you ten hours or so, making it just worth a rental.
Yes, that’s what the new Megaman game actually looks like.
A coupleblogs have linked to this forum post which confirms that Megaman 9 is coming as a Wiiware/PSN/XBLA downloadable exclusive game. Rumored bosses include Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash Woman. The most exciting part is the news that it’s going to look like an NES game and go back to the series’ roots in terms of design and gameplay. I can’t wait to play this… it’s most likely I’ll download it for the PS3. Unfortunately, the Wii’s storage space is too precious, so I’d rather save it for Wii-exclusive titles.
Game|Life posted this trailer for the upcoming remake of Bionic Commando for XBLA and PSN.
The game looks amazing, and the music kicks ass. I’m a sucker for any game that involves swinging or wall jumping as a central mechanic, and Bionic Commando fits this to a T. I’m also excited about the upcoming fully 3D sequel which this remake compliments.
I’m currently addicted to Super Stardust HD, a game I downloaded from Sony’s PS3 Online Store. It plays like Asteroids on crack, crossed with Geometry Wars. I’ve been playing the game obsessively, trying to raise my score on the online boards. The screenshot I have here doesn’t do it justice at all. The game is full of action, intensity, stress, and explosions — it’s everything a shooter should be. The co-op mode leaves a bit to be desired, but I’m glad the option at least exists.
So far, after Calling All Cars and this game, Sony is establishing a trend of excellence in it’s downloadables. It looks like this will continue with Echochrome, a downloadable PS3 puzzle game presented at E3 this year.
Today Kotaku posted this YouTube video of the controls for EA’s Godfather game ported for the Wii.
Both the PS3 and Wii versions will have motion controls, but from this video it looks like the Wii controls will be a ton of fun to use. Let’s hope they take advantage of those Wiimote speakers.
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